August 2001 Archives
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| The Success of a Game is Measured by the Strength of its Community In a recent op-ed article by Colonel Lai at Stomped.com, the Colonel examines the Decline of Online Gaming Communities, using the recent closing of the Counter-Strike message boards Playway.net as a case study. The author examines how the positive attitude of a gaming community is inversely proportional to the success of the game, and that success can only be measured by the number of long-time players that play the game. The root of the problem can be traced back to two factors: Age/immaturity, and "online invincibility". As more games are catered to a broader spectrum of gamers, gaming communities must accept, albeit sometimes unsuccessfully, the according attitudes and respect, or lack thereof, that comes with the broader range of players. Most young players don't know the unwritten code of online gaming, and as a result, they act they way some act in real life: without general respect for authority. While immaturity may be a factor, others with no web experience or people who are just hell bent on wreaking online havoc gain a sense of online anonymity when they log into a server. Because they know they can't be physically attacked for their behavior online, they choose to infuriate gamers who are there for good clean and respected fun. While some may contest that online invincibility and age may be interconnected, it isn't a requirement for a 14-year-old to act like an ass, and being 30 doesn't mean you can't be one.Click here to read the full article. |
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| Internet Email Accounts for PBEM Games The Play By Email (PBEM) forum has exploded lately with lots of new players discovering the gem that is Age of Wonders. There must be 25 games going on right now! As forumer QuestionC put it, "opening a game here's like tossing a slab of beef to a crocodile pit." PBEM vets know that having your turns sent to an internet-based email account is a good idea as some game files can reach sizes of 1 MB or more, which can clog up you regular email account very quickly. Multiply that by 10 games and you've got 6-10 MB in your account on a regular basis! PBEM veteran Frogman has found an excellent free internet-based email account called Mail2World.com with a 10MB storage limit:
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| Wizard Towers, Wizards & Heroes in AoW2 Josh Farely, Triumph Studios programmer, stopped by the AoW2 Forums this weekend to clarify some things about the difference between Wizards and Heroes, and how the range of spell casting will work in AoW2: The Wizard's Throne. Josh on spell casting range . The Wizard Towers (which are built in cities and are upgradeable) act like a network or web, allowing your wizard to extend his influence into far-away lands... You use your Heroes and armies to conquer lands beyond the reach of your wizard, build/capture a Tower, and "voila!", the Wizard can start acting on the new area.Josh on Wizard and Hero units: Wizards are definitely NOT front-line units, and anyone who tries to use them as such, will be sitting around watching the game unfold for the rest of people who still have empires. Additionally, Heroes themselves have been tweaked for greater balance. While they are still your most powerful combat units, they are no longer nearly as able to take on large groups of enemies on their own, especially at lower levels.Post your questions to the developers in the AoW2 General Discussions forum! |
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| Guidelines for Developing Successful Games Angel Thunder over at Age of Kings Heaven alerted me to a wonderful article posted at Gamesutra written by Ensemble Studios' Bruce Shelley, the designer of the incredibly popular Age of Empires RTS series. In his article, Guidelines for Developing Successful Games, Bruce offers a collection of his ideas and advice, geared towards making a great selling game. It really is a "must read" for any future employee of the gaming industry! |
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| Update on GODGames' Departue In case you missed it, our affiliate Planet of Wonders has a quote from Lennart Sas regarding GODGames closing its doors. It looks like Take Two will be publishing Age of Wonders 2: The Wizard's Throne. Click here to check it out. |
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| Improving the Single Player Campaign in AoW 2 RayB, writer for Triumph Studios, stopped by our forums to comment on improvements made to the single-player campaign in Age of Wonders 2: The Wizards Throne. "One of the problems we ran up against in the old campaign, however, was because we started with the Halflings as a beginning race, we found that many folks had a hard time winning the very first few scenarios. I think we've taken that into account this time, and with the Tutorial and Campaign we currently have, we don't start you with a weaker race immediately, though we do try to create the feeling of building and growing and getting stronger, we leave the Halflings til a bit later, allowing the player to become more familiar with some of the less subtle elements of the game first, and then challenging them with a race whose focus is less upon military achievement."Click here to view the entire thread. |
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| What's Up With GODGames? Our affiliate site, Planet of Wonders, came across this article recently posted at Gamespot.com, reportng that GODGames ("Gathering of Developers") will soon be closing its Texas based operations. GODGames was the publisher of Triumph Studio's original "Age of Wonders" game and was set to publish "AoW2: The Wizard's Throne" next spring. Hopefully this will not seriously affect the long-term development of AoW2. Here's a clip: Founded in 1998, GodGames was supposed to be an indie publisher fueled by some of the best and brightest developers, pumping out triple-A hit after triple-A hit. But the reality was something quite different, in part because of a lack of financing and a strange brew of games that never really delivered on the promise of making GodGames the Rolls-Royce of publishing labels. While there were certified hits such as Railroad Tycoon 2, other games like KISS: Psycho Circus and the Blair Witch Trilogy seemed to be a far cry from the blockbuster and seminal games once promised to be GodGames' mainstay. Click here to discuss this topic in the AoW2 General Discussion Forum. |
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| Voice Chat & 3D Graphics in AOW2 Josh Farley stopped by the AOW2 AOW2 General Discussion Forum to talk about some of the new game features we'll see in Age of Wonders 2: The Wizard's Throne. Josh on Voice Chat: "I just dropped in support for Voice Chat into our network code, so you'll be able to babble at each other freely if you wish." Josh on 3D Graphic Terrain: "Zoom levels are adjustable, and make use of hardware filtering to smooth the gfx... Visit the AoW2 General Discussions & Suggestions Forum to post your own questions to the developers. |
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| Gamespy Interview with PopTop's Phil Steinmeyer PopTop Software will doing the artwork for the cut scenes of Age of Wonders 2: The Wizard's Throne. In a recent interview by Gamespy.com, Phil Steinmeyer talked a bit about AOW2 while discussing some of PopTop's other titles Railroad Tycoon II, Tropico and the action-packed Max Payne:
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| Inverted Terrain in AOW 2 Josh Farely, AOW2 Programmer has alluded to the fact that graphics for underground terrain will be spruced up in AOW2: The Wizard's Throne, including implementation of 3D graphics. Hopefully, this means that typically "surface" tiles will be able to be placed using the Map Editor. Click here to read the full thread and to post your own comments to the developers. |
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| An Angel Gets His Wings Congratulations to Angel Nojd, who has traded in his Cherub wings in exchange for more work! Nojd has done a fantastic job since joining AOW Heaven just over a month ago, but he's been one of the most active members of the AOW community since the game was first released.Nojd will be overseeing the Links, Game Images and working on all of the graphics here at AOW Heaven, and he will be a tremendous help as we gear up for AOW 2! You can offer your own words of cheer to Angel Nojd in this thread! |
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